— ClientÉditions Extrapage
— Year2020
— TypeInteractive book
— PlatformiOS · Android · tablet
— 04 / 09

Arthur & Eugénie
the forgotten tomb.

Synopsis

An interactive book that extends the paper adventure onto tablets: Arthur and Eugénie enter the pyramid of a forgotten pharaoh. Ages 10+.

— Key visual
01 · Key visualTablet · landscape
2020
Context

When a book becomes a place.

Extrapage publishes children’s books that don’t end at the last page. For Arthur & Eugénie, we built a companion app: read the printed volume, then continue the investigation in a 3D-reconstructed pyramid.

The challenge: stay faithful to the writing (text, tone, pace), without turning the app into a chatty videogame. The tablet had to feel like manuscript, sand, torches — not the app store.

We worked 9 months with the author and illustrator in tight back-and-forth. All content was written for the tablet, not ported from the book — the only way the touch gesture makes sense.

Intent

No gamification.
Just augmented reading.

  • No score, no timer, no cheap dopamine. The child takes their time.
  • Each interaction is a reading gesture: turn a page, lift a veil, decipher a cartouche.
  • Audio is central — optional voice-over for early readers, discreet sound design for atmosphere.
  • The app works fully offline. Designed for long trips, not push notifications.
Technical

A sober stack, built to last.

Unity for real-time 3D (pyramids, manipulable objects), with a thin native wrapper for reading state and progress. Text and audio content is local-first — no server, no tracking, no subscription.

Everything ships as a native build — iOS and Android — calibrated to run on 2018 iPads and Android tablets and up. Not the latest, the most accessible.

Performance

Target 60 fps on a 2018 iPad, minimum 30 fps guaranteed on mid-range Android. Total memory < 380 MB. Everything fits in cache.

Accessibility

Full voice-over, synced subtitles, AA contrast, dyslexia mode (OpenDyslexic optional). No timed tasks imposed.

Process

Nine months,
four steps.

01— Jan 2020

Research & framing

Reading the book, workshops with author and illustrator, first tablet storyboards.

02— Mar 2020

Interactive prototype

4 playable scenes on iPad, tested with a 5th-grade class in Saint-Étienne. A lot of erasing.

03— Jun 2020

Production

3D modeling, audio integration, writing of 84 interactions. (Lockdown helping.)

04— Sep 2020

Release

App Store + Google Play submission, coordinated launch with the print edition. 5,000 downloads in week one.

Press · awards

What people said.

— FWA Mobile09 · 2020
A discreet, exemplary demonstration of what a digital book for children can be: slow, attentive, and entirely free of advertising.
— Site of the Day, Sept 7, 2020
— Télérama11 · 2020
A rare object: a book-app that sacrifices nothing of the reading. You let it happen, and watch the child turn the pages.
— Marie Souzy, digital critic
— BIBE Awards2021
Special jury mention — augmented children’s literature category. The writing quality and respect for the young reader are remarkable.
— BIBE jury, Lyon, May 2021

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